//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // vgui_SpectatorPanel.h: interface for the SpectatorPanel class. // ////////////////////////////////////////////////////////////////////// #ifndef SPECTATORPANEL_H #define SPECTATORPANEL_H #include #include #include using namespace vgui; #define SPECTATOR_PANEL_CMD_NONE 0 #define SPECTATOR_PANEL_CMD_OPTIONS 1 #define SPECTATOR_PANEL_CMD_PREVPLAYER 2 #define SPECTATOR_PANEL_CMD_NEXTPLAYER 3 #define SPECTATOR_PANEL_CMD_HIDEMENU 4 #define SPECTATOR_PANEL_CMD_TOGGLE_INSET 5 class SpectatorPanel : public Panel //, public vgui::CDefaultInputSignal { public: SpectatorPanel(int x,int y,int wide,int tall); virtual ~SpectatorPanel(); void ActionSignal(int cmd); // InputSignal overrides. public: void Initialize(); public: void EnableInsetView(bool isEnabled); void ShowMenu(bool isVisible); CommandButton * m_OptionButton; CommandButton * m_HideButton; CommandButton * m_PrevPlayerButton; CommandButton * m_NextPlayerButton; CTransparentPanel * m_TopBorder; CTransparentPanel * m_BottomBorder; CommandButton * m_InsetViewButton; Label * m_TopMainLabel; Label * m_BottomMainLabel; bool m_menuVisible; }; class CSpectatorHandler_Command : public ActionSignal { private: SpectatorPanel * m_pFather; int m_cmd; public: CSpectatorHandler_Command( SpectatorPanel * panel, int cmd ) { m_pFather = panel; m_cmd = cmd; } virtual void actionPerformed( Panel * panel ) { m_pFather->ActionSignal(m_cmd); } }; #endif // !defined SPECTATORPANEL_H