Debug Win32 Release Win32 {69DDADC0-97F4-419E-86EB-C91781A0D2E0} Win32Proj hldll DynamicLibrary true NotSet DynamicLibrary false true NotSet true $(Configuration)\$(ProjectName)\ $(Configuration)\$(ProjectName)\int\ hl false false $(Configuration)\$(ProjectName)\ $(Configuration)\$(ProjectName)\int\ hl Level3 Disabled WIN32;_DEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions) true ..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories) MultiThreadedDebug Windows true $(ProjectDir)..\..\dlls\hl.def call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb Performing Post-Build Event Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions) ..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories) MultiThreaded true Windows true true true $(ProjectDir)..\..\dlls\hl.def call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb Performing Post-Build Event