Debug Win32 Release Win32 {DC1DD765-CFEB-47DA-A2EA-9F1E20A24272} Win32Proj hl_cdll DynamicLibrary true NotSet v120 DynamicLibrary false true NotSet v120 true $(Configuration)\$(ProjectName)\ client $(Configuration)\$(ProjectName)\int\ false false $(Configuration)\$(ProjectName)\ client $(Configuration)\$(ProjectName)\int\ Level3 Disabled WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) MultiThreadedDebug ..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories) true Windows true ..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies) call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb Performing Post-Build Event Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions) MultiThreaded ..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories) true Windows true true true ..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies) call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb Performing Post-Build Event