//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cmdlib.h" #include "mathlib.h" #include "bspfile.h" #include "threads.h" #define DEFAULTLIGHTLEVEL 300 typedef struct entity_s { char classname[64]; vec3_t origin; float angle; vec3_t light; int style; qboolean targetent; vec3_t targetorigin; } lightentity_t; extern lightentity_t lightentities[MAX_MAP_ENTITIES]; extern int numlightentities; #define ON_EPSILON 0.1 #define MAXLIGHTS 1024 void LoadNodes (char *file); qboolean TestLine (vec3_t start, vec3_t stop); void LightFace (int surfnum); void LightLeaf (dleaf_t *leaf); void MakeTnodes (dmodel_t *bm); extern float scaledist; extern float scalecos; extern float rangescale; extern int c_culldistplane, c_proper; byte *GetFileSpace (int size); extern byte *filebase; extern vec3_t bsp_origin; extern vec3_t bsp_xvector; extern vec3_t bsp_yvector; void TransformSample (vec3_t in, vec3_t out); void RotateSample (vec3_t in, vec3_t out); extern qboolean extrasamples; extern float minlights[MAX_MAP_FACES];