//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef BITVEC_H #define BITVEC_H #ifdef _WIN32 #pragma once #endif #include "archtypes.h" // DAL #include #include class CBitVecAccessor { public: CBitVecAccessor(uint32 *pDWords, int iBit); void operator=(int val); operator uint32(); private: uint32 *m_pDWords; int m_iBit; }; // CBitVec allows you to store a list of bits and do operations on them like they were // an atomic type. template class CBitVec { public: CBitVec(); // Set all values to the specified value (0 or 1..) void Init(int val = 0); // Access the bits like an array. CBitVecAccessor operator[](int i); // Operations on other bit vectors. CBitVec& operator=(CBitVec const &other); bool operator==(CBitVec const &other); bool operator!=(CBitVec const &other); // Get underlying dword representations of the bits. int GetNumDWords(); uint32 GetDWord(int i); void SetDWord(int i, uint32 val); int GetNumBits(); private: enum {NUM_DWORDS = NUM_BITS/32 + !!(NUM_BITS & 31)}; uint32 m_DWords[NUM_DWORDS]; }; // ------------------------------------------------------------------------ // // CBitVecAccessor inlines. // ------------------------------------------------------------------------ // inline CBitVecAccessor::CBitVecAccessor(uint32 *pDWords, int iBit) { m_pDWords = pDWords; m_iBit = iBit; } inline void CBitVecAccessor::operator=(int val) { if(val) m_pDWords[m_iBit >> 5] |= (1 << (m_iBit & 31)); else m_pDWords[m_iBit >> 5] &= ~(uint32)(1 << (m_iBit & 31)); } inline CBitVecAccessor::operator uint32() { return m_pDWords[m_iBit >> 5] & (1 << (m_iBit & 31)); } // ------------------------------------------------------------------------ // // CBitVec inlines. // ------------------------------------------------------------------------ // template inline int CBitVec::GetNumBits() { return NUM_BITS; } template inline CBitVec::CBitVec() { for(int i=0; i < NUM_DWORDS; i++) m_DWords[i] = 0; } template inline void CBitVec::Init(int val) { for(int i=0; i < GetNumBits(); i++) { (*this)[i] = val; } } template inline CBitVec& CBitVec::operator=(CBitVec const &other) { memcpy(m_DWords, other.m_DWords, sizeof(m_DWords)); return *this; } template inline CBitVecAccessor CBitVec::operator[](int i) { assert(i >= 0 && i < GetNumBits()); return CBitVecAccessor(m_DWords, i); } template inline bool CBitVec::operator==(CBitVec const &other) { for(int i=0; i < NUM_DWORDS; i++) if(m_DWords[i] != other.m_DWords[i]) return false; return true; } template inline bool CBitVec::operator!=(CBitVec const &other) { return !(*this == other); } template inline int CBitVec::GetNumDWords() { return NUM_DWORDS; } template inline uint32 CBitVec::GetDWord(int i) { assert(i >= 0 && i < NUM_DWORDS); return m_DWords[i]; } template inline void CBitVec::SetDWord(int i, uint32 val) { assert(i >= 0 && i < NUM_DWORDS); m_DWords[i] = val; } #endif // BITVEC_H