/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef EIFACE_H #define EIFACE_H #include "archtypes.h" // DAL #ifdef HLDEMO_BUILD #define INTERFACE_VERSION 001 #else // !HLDEMO_BUILD, i.e., regular version of HL #define INTERFACE_VERSION 140 #endif // !HLDEMO_BUILD #include #include "custom.h" #include "cvardef.h" #include "Sequence.h" // // Defines entity interface between engine and DLLs. // This header file included by engine files and DLL files. // // Before including this header, DLLs must: // include progdefs.h // This is conveniently done for them in extdll.h // /* #ifdef _WIN32 #define DLLEXPORT __stdcall #else #define DLLEXPORT __attribute__ ((visibility("default"))) #endif */ typedef enum { at_notice, at_console, // same as at_notice, but forces a ConPrintf, not a message box at_aiconsole, // same as at_console, but only shown if developer level is 2! at_warning, at_error, at_logged // Server print to console ( only in multiplayer games ). } ALERT_TYPE; // 4-22-98 JOHN: added for use in pfnClientPrintf typedef enum { print_console, print_center, print_chat, } PRINT_TYPE; // For integrity checking of content on clients typedef enum { force_exactfile, // File on client must exactly match server's file force_model_samebounds, // For model files only, the geometry must fit in the same bbox force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available) } FORCE_TYPE; // Returned by TraceLine typedef struct { int fAllSolid; // if true, plane is not valid int fStartSolid; // if true, the initial point was in a solid area int fInOpen; int fInWater; float flFraction; // time completed, 1.0 = didn't hit anything vec3_t vecEndPos; // final position float flPlaneDist; vec3_t vecPlaneNormal; // surface normal at impact edict_t *pHit; // entity the surface is on int iHitgroup; // 0 == generic, non zero is specific body part } TraceResult; // CD audio status typedef struct { int fPlaying;// is sound playing right now? int fWasPlaying;// if not, CD is paused if WasPlaying is true. int fInitialized; int fEnabled; int fPlayLooping; float cdvolume; //BYTE remap[100]; int fCDRom; int fPlayTrack; } CDStatus; #include "../common/crc.h" // Engine hands this to DLLs for functionality callbacks typedef struct enginefuncs_s { int (*pfnPrecacheModel) (char* s); int (*pfnPrecacheSound) (char* s); void (*pfnSetModel) (edict_t *e, const char *m); int (*pfnModelIndex) (const char *m); int (*pfnModelFrames) (int modelIndex); void (*pfnSetSize) (edict_t *e, const float *rgflMin, const float *rgflMax); void (*pfnChangeLevel) (char* s1, char* s2); void (*pfnGetSpawnParms) (edict_t *ent); void (*pfnSaveSpawnParms) (edict_t *ent); float (*pfnVecToYaw) (const float *rgflVector); void (*pfnVecToAngles) (const float *rgflVectorIn, float *rgflVectorOut); void (*pfnMoveToOrigin) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); void (*pfnChangeYaw) (edict_t* ent); void (*pfnChangePitch) (edict_t* ent); edict_t* (*pfnFindEntityByString) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); int (*pfnGetEntityIllum) (edict_t* pEnt); edict_t* (*pfnFindEntityInSphere) (edict_t *pEdictStartSearchAfter, const float *org, float rad); edict_t* (*pfnFindClientInPVS) (edict_t *pEdict); edict_t* (*pfnEntitiesInPVS) (edict_t *pplayer); void (*pfnMakeVectors) (const float *rgflVector); void (*pfnAngleVectors) (const float *rgflVector, float *forward, float *right, float *up); edict_t* (*pfnCreateEntity) (void); void (*pfnRemoveEntity) (edict_t* e); edict_t* (*pfnCreateNamedEntity) (int className); void (*pfnMakeStatic) (edict_t *ent); int (*pfnEntIsOnFloor) (edict_t *e); int (*pfnDropToFloor) (edict_t* e); int (*pfnWalkMove) (edict_t *ent, float yaw, float dist, int iMode); void (*pfnSetOrigin) (edict_t *e, const float *rgflOrigin); void (*pfnEmitSound) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); void (*pfnEmitAmbientSound) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); void (*pfnTraceLine) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); void (*pfnTraceToss) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); int (*pfnTraceMonsterHull) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); void (*pfnTraceHull) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); void (*pfnTraceModel) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); const char *(*pfnTraceTexture) (edict_t *pTextureEntity, const float *v1, const float *v2 ); void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); void (*pfnGetAimVector) (edict_t* ent, float speed, float *rgflReturn); void (*pfnServerCommand) (char* str); void (*pfnServerExecute) (void); void (*pfnClientCommand) (edict_t* pEdict, char* szFmt, ...); void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count); void (*pfnLightStyle) (int style, char* val); int (*pfnDecalIndex) (const char *name); int (*pfnPointContents) (const float *rgflVector); void (*pfnMessageBegin) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); void (*pfnMessageEnd) (void); void (*pfnWriteByte) (int iValue); void (*pfnWriteChar) (int iValue); void (*pfnWriteShort) (int iValue); void (*pfnWriteLong) (int iValue); void (*pfnWriteAngle) (float flValue); void (*pfnWriteCoord) (float flValue); void (*pfnWriteString) (const char *sz); void (*pfnWriteEntity) (int iValue); void (*pfnCVarRegister) (cvar_t *pCvar); float (*pfnCVarGetFloat) (const char *szVarName); const char* (*pfnCVarGetString) (const char *szVarName); void (*pfnCVarSetFloat) (const char *szVarName, float flValue); void (*pfnCVarSetString) (const char *szVarName, const char *szValue); void (*pfnAlertMessage) (ALERT_TYPE atype, char *szFmt, ...); void (*pfnEngineFprintf) (void *pfile, char *szFmt, ...); void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, int32 cb); void* (*pfnPvEntPrivateData) (edict_t *pEdict); void (*pfnFreeEntPrivateData) (edict_t *pEdict); const char* (*pfnSzFromIndex) (int iString); int (*pfnAllocString) (const char *szValue); struct entvars_s* (*pfnGetVarsOfEnt) (edict_t *pEdict); edict_t* (*pfnPEntityOfEntOffset) (int iEntOffset); int (*pfnEntOffsetOfPEntity) (const edict_t *pEdict); int (*pfnIndexOfEdict) (const edict_t *pEdict); edict_t* (*pfnPEntityOfEntIndex) (int iEntIndex); edict_t* (*pfnFindEntityByVars) (struct entvars_s* pvars); void* (*pfnGetModelPtr) (edict_t* pEdict); int (*pfnRegUserMsg) (const char *pszName, int iSize); void (*pfnAnimationAutomove) (const edict_t* pEdict, float flTime); void (*pfnGetBonePosition) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); uint32 (*pfnFunctionFromName) ( const char *pName ); const char *(*pfnNameForFunction) ( uint32 function ); void (*pfnClientPrintf) ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients void (*pfnServerPrint) ( const char *szMsg ); const char *(*pfnCmd_Args) ( void ); // these 3 added const char *(*pfnCmd_Argv) ( int argc ); // so game DLL can easily int (*pfnCmd_Argc) ( void ); // access client 'cmd' strings void (*pfnGetAttachment) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); void (*pfnCRC32_Init) (CRC32_t *pulCRC); void (*pfnCRC32_ProcessBuffer) (CRC32_t *pulCRC, void *p, int len); void (*pfnCRC32_ProcessByte) (CRC32_t *pulCRC, unsigned char ch); CRC32_t (*pfnCRC32_Final) (CRC32_t pulCRC); int32 (*pfnRandomLong) (int32 lLow, int32 lHigh); float (*pfnRandomFloat) (float flLow, float flHigh); void (*pfnSetView) (const edict_t *pClient, const edict_t *pViewent ); float (*pfnTime) ( void ); void (*pfnCrosshairAngle) (const edict_t *pClient, float pitch, float yaw); byte * (*pfnLoadFileForMe) (char *filename, int *pLength); void (*pfnFreeFile) (void *buffer); void (*pfnEndSection) (const char *pszSectionName); // trigger_endsection int (*pfnCompareFileTime) (char *filename1, char *filename2, int *iCompare); void (*pfnGetGameDir) (char *szGetGameDir); void (*pfnCvar_RegisterVariable) (cvar_t *variable); void (*pfnFadeClientVolume) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); void (*pfnSetClientMaxspeed) (const edict_t *pEdict, float fNewMaxspeed); edict_t * (*pfnCreateFakeClient) (const char *netname); // returns NULL if fake client can't be created void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); int (*pfnNumberOfEntities) (void); char* (*pfnGetInfoKeyBuffer) (edict_t *e); // passing in NULL gets the serverinfo char* (*pfnInfoKeyValue) (char *infobuffer, char *key); void (*pfnSetKeyValue) (char *infobuffer, char *key, char *value); void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, char *key, char *value); int (*pfnIsMapValid) (char *filename); void (*pfnStaticDecal) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); int (*pfnPrecacheGeneric) (char* s); int (*pfnGetPlayerUserId) (edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); int (*pfnIsDedicatedServer) (void);// is this a dedicated server? cvar_t *(*pfnCVarGetPointer) (const char *szVarName); unsigned int (*pfnGetPlayerWONId) (edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients // YWB 8/1/99 TFF Physics additions void (*pfnInfo_RemoveKey) ( char *s, const char *key ); const char *(*pfnGetPhysicsKeyValue) ( const edict_t *pClient, const char *key ); void (*pfnSetPhysicsKeyValue) ( const edict_t *pClient, const char *key, const char *value ); const char *(*pfnGetPhysicsInfoString) ( const edict_t *pClient ); unsigned short (*pfnPrecacheEvent) ( int type, const char*psz ); void (*pfnPlaybackEvent) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); unsigned char *(*pfnSetFatPVS) ( float *org ); unsigned char *(*pfnSetFatPAS) ( float *org ); int (*pfnCheckVisibility ) ( const edict_t *entity, unsigned char *pset ); void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname ); void (*pfnDeltaUnsetField) ( struct delta_s *pFields, const char *fieldname ); void (*pfnDeltaAddEncoder) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); int (*pfnGetCurrentPlayer) ( void ); int (*pfnCanSkipPlayer) ( const edict_t *player ); int (*pfnDeltaFindField) ( struct delta_s *pFields, const char *fieldname ); void (*pfnDeltaSetFieldByIndex) ( struct delta_s *pFields, int fieldNumber ); void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber ); void (*pfnSetGroupMask) ( int mask, int op ); int (*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline ); void (*pfnCvar_DirectSet) ( struct cvar_s *var, char *value ); // Forces the client and server to be running with the same version of the specified file // ( e.g., a player model ). // Calling this has no effect in single player void (*pfnForceUnmodified) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); void (*pfnGetPlayerStats) ( const edict_t *pClient, int *ping, int *packet_loss ); void (*pfnAddServerCommand) ( char *cmd_name, void (*function) (void) ); // For voice communications, set which clients hear eachother. // NOTE: these functions take player entity indices (starting at 1). qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender); qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen); const char *(*pfnGetPlayerAuthId) ( edict_t *e ); // PSV: Added for CZ training map // const char *(*pfnKeyNameForBinding) ( const char* pBinding ); sequenceEntry_s* (*pfnSequenceGet) ( const char* fileName, const char* entryName ); sentenceEntry_s* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked ); // LH: Give access to filesize via filesystem int (*pfnGetFileSize) ( char *filename ); unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath); // MDC: Added for CZ career-mode int (*pfnIsCareerMatch) ( void ); // BGC: return the number of characters of the localized string referenced by using "label" int (*pfnGetLocalizedStringLength)(const char *label); // BGC: added to facilitate persistent storage of tutor message decay values for // different career game profiles. Also needs to persist regardless of mp.dll being // destroyed and recreated. void (*pfnRegisterTutorMessageShown)(int mid); int (*pfnGetTimesTutorMessageShown)(int mid); void (*ProcessTutorMessageDecayBuffer)(int *buffer, int bufferLength); void (*ConstructTutorMessageDecayBuffer)(int *buffer, int bufferLength); void (*ResetTutorMessageDecayData)( void ); void (*pfnQueryClientCvarValue)( const edict_t *player, const char *cvarName ); void (*pfnQueryClientCvarValue2)( const edict_t *player, const char *cvarName, int requestID ); int (*pfnCheckParm)( const char *pchCmdLineToken, char **ppnext ); } enginefuncs_t; // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 // Passed to pfnKeyValue typedef struct KeyValueData_s { char *szClassName; // in: entity classname char *szKeyName; // in: name of key char *szValue; // in: value of key int32 fHandled; // out: DLL sets to true if key-value pair was understood } KeyValueData; typedef struct { char mapName[ 32 ]; char landmarkName[ 32 ]; edict_t *pentLandmark; vec3_t vecLandmarkOrigin; } LEVELLIST; #define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags typedef struct { int id; // Ordinal ID of this entity (used for entity <--> pointer conversions) edict_t *pent; // Pointer to the in-game entity int location; // Offset from the base data of this entity int size; // Byte size of this entity's data int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of string_t classname; // entity class name } ENTITYTABLE; #define FENTTABLE_PLAYER 0x80000000 #define FENTTABLE_REMOVED 0x40000000 #define FENTTABLE_MOVEABLE 0x20000000 #define FENTTABLE_GLOBAL 0x10000000 typedef struct saverestore_s SAVERESTOREDATA; #ifdef _WIN32 typedef #endif struct saverestore_s { char *pBaseData; // Start of all entity save data char *pCurrentData; // Current buffer pointer for sequential access int size; // Current data size int bufferSize; // Total space for data int tokenSize; // Size of the linear list of tokens int tokenCount; // Number of elements in the pTokens table char **pTokens; // Hash table of entity strings (sparse) int currentIndex; // Holds a global entity table ID int tableCount; // Number of elements in the entity table int connectionCount;// Number of elements in the levelList[] ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity) LEVELLIST levelList[ MAX_LEVEL_CONNECTIONS ]; // List of connections from this level // smooth transition int fUseLandmark; char szLandmarkName[20];// landmark we'll spawn near in next level vec3_t vecLandmarkOffset;// for landmark transitions float time; char szCurrentMapName[32]; // To check global entities } #ifdef _WIN32 SAVERESTOREDATA #endif ; typedef enum _fieldtypes { FIELD_FLOAT = 0, // Any floating point value FIELD_STRING, // A string ID (return from ALLOC_STRING) FIELD_ENTITY, // An entity offset (EOFFSET) FIELD_CLASSPTR, // CBaseEntity * FIELD_EHANDLE, // Entity handle FIELD_EVARS, // EVARS * FIELD_EDICT, // edict_t *, or edict_t * (same thing) FIELD_VECTOR, // Any vector FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER FIELD_INTEGER, // Any integer or enum FIELD_FUNCTION, // A class function pointer (Think, Use, etc) FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression FIELD_SHORT, // 2 byte integer FIELD_CHARACTER, // a byte FIELD_TIME, // a floating point time (these are fixed up automatically too!) FIELD_MODELNAME, // Engine string that is a model name (needs precache) FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) FIELD_TYPECOUNT, // MUST BE LAST } FIELDTYPE; #if !defined(offsetof) && !defined(GNUC) #define offsetof(s,m) (size_t)&(((s *)0)->m) #endif #define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags } #define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0) #define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0) #define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 ) #define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL ) #define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL ) #define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore typedef struct { FIELDTYPE fieldType; char *fieldName; int fieldOffset; short fieldSize; short flags; } TYPEDESCRIPTION; #define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) typedef struct { // Initialize/shutdown the game (one-time call after loading of game .dll ) void (*pfnGameInit) ( void ); int (*pfnSpawn) ( edict_t *pent ); void (*pfnThink) ( edict_t *pent ); void (*pfnUse) ( edict_t *pentUsed, edict_t *pentOther ); void (*pfnTouch) ( edict_t *pentTouched, edict_t *pentOther ); void (*pfnBlocked) ( edict_t *pentBlocked, edict_t *pentOther ); void (*pfnKeyValue) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); void (*pfnSave) ( edict_t *pent, SAVERESTOREDATA *pSaveData ); int (*pfnRestore) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); void (*pfnSetAbsBox) ( edict_t *pent ); void (*pfnSaveWriteFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int ); void (*pfnSaveReadFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int ); void (*pfnSaveGlobalState) ( SAVERESTOREDATA * ); void (*pfnRestoreGlobalState) ( SAVERESTOREDATA * ); void (*pfnResetGlobalState) ( void ); qboolean (*pfnClientConnect) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); void (*pfnClientDisconnect) ( edict_t *pEntity ); void (*pfnClientKill) ( edict_t *pEntity ); void (*pfnClientPutInServer) ( edict_t *pEntity ); void (*pfnClientCommand) ( edict_t *pEntity ); void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer ); void (*pfnServerActivate) ( edict_t *pEdictList, int edictCount, int clientMax ); void (*pfnServerDeactivate) ( void ); void (*pfnPlayerPreThink) ( edict_t *pEntity ); void (*pfnPlayerPostThink) ( edict_t *pEntity ); void (*pfnStartFrame) ( void ); void (*pfnParmsNewLevel) ( void ); void (*pfnParmsChangeLevel) ( void ); // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life const char *(*pfnGetGameDescription)( void ); // Notify dll about a player customization. void (*pfnPlayerCustomization) ( edict_t *pEntity, customization_t *pCustom ); // Spectator funcs void (*pfnSpectatorConnect) ( edict_t *pEntity ); void (*pfnSpectatorDisconnect) ( edict_t *pEntity ); void (*pfnSpectatorThink) ( edict_t *pEntity ); // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. void (*pfnSys_Error) ( const char *error_string ); void (*pfnPM_Move) ( struct playermove_s *ppmove, qboolean server ); void (*pfnPM_Init) ( struct playermove_s *ppmove ); char (*pfnPM_FindTextureType)( char *name ); void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas ); void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); void (*pfnCreateBaseline) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); void (*pfnRegisterEncoders) ( void ); int (*pfnGetWeaponData) ( struct edict_s *player, struct weapon_data_s *info ); void (*pfnCmdStart) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); void (*pfnCmdEnd) ( const edict_t *player ); // Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max // size of the response_buffer, so you must zero it out if you choose not to respond. int (*pfnConnectionlessPacket ) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs ); // Create baselines for certain "unplaced" items. void (*pfnCreateInstancedBaselines) ( void ); // One of the pfnForceUnmodified files failed the consistency check for the specified player // Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters ) int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message ); // The game .dll should return 1 if lag compensation should be allowed ( could also just set // the sv_unlag cvar. // Most games right now should return 0, until client-side weapon prediction code is written // and tested for them. int (*pfnAllowLagCompensation)( void ); } DLL_FUNCTIONS; extern DLL_FUNCTIONS gEntityInterface; // Current version. #define NEW_DLL_FUNCTIONS_VERSION 1 typedef struct { // Called right before the object's memory is freed. // Calls its destructor. void (*pfnOnFreeEntPrivateData)(edict_t *pEnt); void (*pfnGameShutdown)(void); int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther ); void (*pfnCvarValue)( const edict_t *pEnt, const char *value ); void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value ); } NEW_DLL_FUNCTIONS; typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); // Pointers will be null if the game DLL doesn't support this API. extern NEW_DLL_FUNCTIONS gNewDLLFunctions; typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); #endif EIFACE_H