/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // Spectator.h class CBaseSpectator : public CBaseEntity { public: void Spawn(); void SpectatorConnect(void); void SpectatorDisconnect(void); void SpectatorThink(void); private: void SpectatorImpulseCommand(void); };