/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined( REF_PARAMSH ) #define REF_PARAMSH typedef struct ref_params_s { // Output float vieworg[3]; float viewangles[3]; float forward[3]; float right[3]; float up[3]; // Client frametime; float frametime; // Client time float time; // Misc int intermission; int paused; int spectator; int onground; int waterlevel; float simvel[3]; float simorg[3]; float viewheight[3]; float idealpitch; float cl_viewangles[3]; int health; float crosshairangle[3]; float viewsize; float punchangle[3]; int maxclients; int viewentity; int playernum; int max_entities; int demoplayback; int hardware; int smoothing; // Last issued usercmd struct usercmd_s *cmd; // Movevars struct movevars_s *movevars; int viewport[4]; // the viewport coordinates x ,y , width, height int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview // so long in cycles until this value is 0 (multiple views) int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions } ref_params_t; #endif // !REF_PARAMSH