/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // parsemsg.h // MDC - copying from cstrike\cl_dll so career-mode stuff can catch messages // in this dll. (and C++ifying it) // #ifndef PARSEMSG_H #define PARSEMSG_H #define ASSERT( x ) //-------------------------------------------------------------------------------------------------------------- void BEGIN_READ( void *buf, int size ); int READ_CHAR( void ); int READ_BYTE( void ); int READ_SHORT( void ); int READ_WORD( void ); int READ_LONG( void ); float READ_FLOAT( void ); char* READ_STRING( void ); float READ_COORD( void ); float READ_ANGLE( void ); float READ_HIRESANGLE( void ); int READ_OK( void ); //-------------------------------------------------------------------------------------------------------------- class BufferWriter { public: BufferWriter(); BufferWriter( unsigned char *buffer, int bufferLen ); void Init( unsigned char *buffer, int bufferLen ); void WriteByte( unsigned char data ); void WriteLong( int data ); void WriteString( const char *str ); bool HasOverflowed(); int GetSpaceUsed(); protected: unsigned char *m_buffer; int m_remaining; bool m_overflow; int m_overallLength; }; //-------------------------------------------------------------------------------------------------------------- #endif // PARSEMSG_H