Commit Graph

51 次程式碼提交 (master)

作者 SHA1 備註 提交日期
Marrub bf75fbf690 why not 2015-03-12 05:00:45 -04:00
Marrub 183e7b4a82 player userdata implemented 2015-03-12 04:53:44 -04:00
Marrub 4474ac5ad1 lots of changes 2015-03-11 23:16:43 -04:00
Marrub 78b1a4e614 added base/math/string libraries, no print() 2015-03-10 16:14:12 -04:00
Marrub fd9603ce3f I can't remember what I did, but it was something cool 2015-03-10 14:04:36 -04:00
Marrub c15309a5a0 Upgrade project to VS2013 2015-03-10 12:15:15 -04:00
Marrub 19a339e2e0 Lua scripts can now be run via a list 2015-03-10 12:06:42 -04:00
Marrub a4f7cd669d Varied changes, global system, better Print_Console 2015-03-10 10:55:52 -04:00
Marrub faa0d3747c Lua init works, has a basic print function 2015-03-10 10:19:51 -04:00
Marrub c206739e6d remove useless projects 2015-03-09 18:02:16 -04:00
Marrub 44a4b8fd6d varied changes 2015-03-09 17:59:02 -04:00
alfred-valve 5d761709a3 Merge pull request #1580 from DanielOaks/zombie-pitch
Make zombie pitches more uniform, fix unused variable
2014-12-30 19:38:09 -08:00
alfred-valve 9fd5815181 Merge pull request #1582 from JoelTroch/master
Minor fix for CBasePlayerWeapon::ExtractAmmo
2014-12-30 19:34:56 -08:00
Joël Troch f5ba47e6a8 Same fix applied to Deathmatch Classic 2014-12-30 14:47:33 +01:00
Joël Troch fe047f6933 Same fix applied to Ricochet 2014-12-30 14:46:38 +01:00
Joël Troch 743a0c3f35 Minor fix for CBasePlayerWeapon::ExtractAmmo
This get rid of the warning with "iReturn not being initialized" with debug binaries for weapons which doesn't use ammo (crowbar for example).
2014-12-30 14:41:04 +01:00
Daniel Oaks f919b945c4 Make zombie pitches more uniform, fix unused variable 2014-12-15 23:21:37 +10:00
alfred-valve 0a1528cfda Merge pull request #1539 from ripieces/master
Fixes ValveSoftware/halflife#1536
2014-08-25 11:37:16 -07:00
Dominik Tugend 062078aedd Fixes ValveSoftware/halflife#1536
This is merely to keep the VC++ Debug builds happy and addresses cases
where variables where being used without being initalized. There should be
no visible changes apart from non-functional side effects to the users of
Release builds.
Thanks to @fabiosarts for finding and reporting these problems.
Thanks to @LevShisterov for suggeting how to fix geiger.cpp files, which I
followed closely except using <= 800 instead of < 800.
2014-08-24 16:43:13 +02:00
alfred-valve 5c1e1d63eb Merge pull request #1531 from thefoofighter/master
Update to smdlexp.vcxproj
2014-07-21 08:50:50 -07:00
Cathal McNally 6094dbdf99 Update to smdlexp.vcxproj
Added Module definition File to linker input for all configurations,
previously only added to debug as spotted by @ripieces Also changed the
relative pathing to $(ProjectDir)..\..\utils\smdlexp\smdlexp.def ->
Cleaner and makes more sense :)
2014-07-21 11:53:15 +02:00
Cathal McNally 3708653ef9 Update smdlexp.vcxproj
Added a relative path to the required Module definition File smdlexp.def
found in halflife\utils\smdlexp

Although the project will compile fine without this step, 3DSMAX will
fail to load the plug-in giving errors such as "smdlexp.dle doesn't
implement LibVersion"

It seems that smdlexp.def needs to be explicitly defined in the vcxproj
in order to work.
2014-07-21 01:19:11 +02:00
alfred-valve 26d0175cbb Merge pull request #1530 from ripieces/master
fixes ValveSoftware/halflife#1529
2014-07-19 08:26:50 -07:00
Dominik Tugend e82f7afafc fixes ValveSoftware/halflife#1529 2014-07-19 16:41:43 +02:00
alfred-valve 5cb6924046 Merge pull request #1401 from ripieces/master
Fixed VC++ 6.0 .dsp files
2013-10-29 10:53:04 -07:00
Dominik Tugend 989fa5c42e CRLF for .bat too 2013-10-29 18:15:14 +01:00
Dominik Tugend d576166c99 Fixed VC++ 6.0 .dsp files
Minor fixes to make sure the code compiles without errors.
2013-10-29 18:08:07 +01:00
alfred-valve 32589105da Merge pull request #1395 from ripieces/master
Normalized line endings (no changes)
2013-10-23 09:43:02 -07:00
Dominik Tugend 1432182750 Normalized line endings (no changes)
Normalized line endings by touching (touch) the dsp files, no changes to
the files were made.
This is in order we can see actual modified lines in case s.o. modifies
the files.
The files will have CRLF as EOL on checkout due to the .gitattributes
setting.
2013-10-23 09:09:13 +02:00
alfred-valve ca6be1473c Merge pull request #1394 from ripieces/master
Visual C++ 2010 Express support for utils
2013-10-22 13:13:25 -07:00
Dominik Tugend a96f882f9d Visual C++ 2010 Express support for utils
Among other problems also fixes ValveSoftware/halflife#1391
2013-10-22 20:52:06 +02:00
alfred-valve dd78039839 Merge pull request #1384 from Jengerer/master
Added missing class prefix to function pointers.
2013-10-13 19:54:58 -07:00
Evgenii Babinets 8fc24de095 Changed to CTripBeam to allow future overloading. 2013-10-13 20:34:25 -04:00
Evgenii Babinets 1ae42463e3 Added missing class prefix to function pointers. 2013-10-13 01:45:27 -04:00
alfred-valve a06e5a1f53 Merge pull request #1375 from ripieces/master
Visual C++ 2010 Express support
2013-10-08 10:17:26 -07:00
Dominik Tugend 0c00c21dc6 CRLF issues with git
Seems as if git wants to normalize the line endings to LF
However they will be converted to CRLF on checkout due to the
.gitattributes file
2013-10-07 13:34:55 +02:00
Dominik Tugend b92704dd19 No RTTI on dmc and ricochet
Just as in the original .dsp files.
2013-10-07 10:26:47 +02:00
Dominik Tugend 9ff405e473 Enabled RTTI on hldll and hl_cdll
Enabled RTTI on those projects as it is in the original DSPs (ricochet and
dmc don't have RTTI enabled).
2013-10-07 10:21:53 +02:00
Dominik Tugend a800ff8246 Visual C++ 2010 Express support
fixes ValveSoftware/halflife#1338

Changes:
- added project files for Visual C++ 2010 Express
- resolved function calls that would otherwise be ambiguous now
- solved ARRAYSIZE macro and HSPRITE type collisions with Windows.h and
  winsock.h includes by guarding the includes

TODO:
We should think about if we actually should instead link to a .h that
defines / redirects the required macros, so that platform differences
would be limited to a few .cpp files (meaning not including windows.h in a
huge number of files as it is now), see the issue above for details.
2013-10-06 21:22:29 +02:00
Alfred Reynolds 4c18cedd8f - Fix publish path for build binaries 2013-09-09 11:46:31 -07:00
Alfred Reynolds 225199e47c - Fixed compile on linux due to missing library 2013-09-09 11:44:19 -07:00
Alfred Reynolds 9af6b912d2 - convert DSP files to CRLF 2013-09-02 10:05:29 -07:00
alfred-valve e87c4afe50 Update README.md 2013-09-02 09:44:29 -07:00
Alfred Reynolds 9660a822bc Merge branch 'master' of https://github.com/ValveSoftware/halflife 2013-08-30 16:17:00 -07:00
Alfred Reynolds 913f694215 -adding SDK license 2013-08-30 16:16:35 -07:00
alfred-valve b41bfd757a Update README.md 2013-08-30 16:15:00 -07:00
Alfred Reynolds de70fada50 initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
alfred-valve 384f877412 Merge pull request #463 from johndrinkwater/master
Ask users for their version output
2013-02-21 09:11:08 -08:00
John Drinkwater 573423d71c Update the info request with client version 2013-02-21 13:08:18 +00:00
alfred-valve f1271537c1 Update README.md 2013-02-14 12:49:05 -08:00