From fe047f69337547be743971521e94e5d7ec51b959 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=ABl=20Troch?= Date: Tue, 30 Dec 2014 14:46:38 +0100 Subject: [PATCH] Same fix applied to Ricochet --- ricochet/dlls/weapons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ricochet/dlls/weapons.cpp b/ricochet/dlls/weapons.cpp index 2805abc..1987137 100644 --- a/ricochet/dlls/weapons.cpp +++ b/ricochet/dlls/weapons.cpp @@ -1003,7 +1003,7 @@ void CBasePlayerAmmo :: DefaultTouch( CBaseEntity *pOther ) //========================================================= int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { - int iReturn; + int iReturn = 0; if ( pszAmmo1() != NULL ) {