From f919b945c4d415a29629ada9160b2278cb2ad0b5 Mon Sep 17 00:00:00 2001 From: Daniel Oaks Date: Mon, 15 Dec 2014 23:21:37 +1000 Subject: [PATCH] Make zombie pitches more uniform, fix unused variable --- dlls/zombie.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/dlls/zombie.cpp b/dlls/zombie.cpp index 1967da7..8c5ddd6 100644 --- a/dlls/zombie.cpp +++ b/dlls/zombie.cpp @@ -169,16 +169,18 @@ void CZombie :: AlertSound( void ) void CZombie :: IdleSound( void ) { - int pitch = 95 + RANDOM_LONG(0,9); + int pitch = 100 + RANDOM_LONG(-5,5); // Play a random idle sound - EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pIdleSounds[ RANDOM_LONG(0,ARRAYSIZE(pIdleSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) ); + EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pIdleSounds[ RANDOM_LONG(0,ARRAYSIZE(pIdleSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); } void CZombie :: AttackSound( void ) { + int pitch = 100 + RANDOM_LONG(-5,5); + // Play a random attack sound - EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) ); + EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); }