Dominik Tugend 2014-07-19 16:41:43 +02:00
rodzic 5cb6924046
commit e82f7afafc
3 zmienionych plików z 29 dodań i 10 usunięć

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@ -6,9 +6,11 @@ projects.sln
compiling the valve, dmc and ricochet DLL files.
utils.sln
Solution file containing projects for the utilities. Special user interaction
is required in order to compile a share of the projects, see "Installing GLUT
and GLAUX" bellow.
Solution file containing projects for the utilities.
Special user interaction is required in order to compile a share of the
projects, see "Installing GLUT and GLAUX" bellow.
Special user interaction is also required for the smdlexp project, see
"smdlexp project" bellow.
The serverctrl project is problematic, see "serverctrl project" bellow.
Further project specific notes are also provided bellow.
@ -129,4 +131,17 @@ smdlexp project
Please note that this project requires the 3D Studio Max 4.2 SDK.
You might need to adjust Include and Additional Library Directories according
to your intallation.
to your intallation in C++ and Linker settings.
The MAX 4.2 SDK needs adjustment:
Comment out the following line in max.h
#include <ctl3d.h>
So that it reads
//#include <ctl3d.h
.
You also need the phyexp.h from Character Studio, which you should place in
c:\3dsmax42\cstudio\sdk or adjust the Include Directories accordingly.
Someone should port that project to a newer MAX SDK Version, but that is
really beyond the current scope.

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@ -53,6 +53,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>c:\3dsmax42\maxsdk\include;c:\3dsmax42\cstudio\sdk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -61,8 +62,8 @@
<OutputFile>c:\3dsmax42\plugins\smdlexp.dle</OutputFile>
</Link>
<PostBuildEvent>
<Command>attrib -r ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib
copy $(TargetPath) ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib</Command>
<Command>
</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Post-Build Event</Message>
@ -76,6 +77,7 @@ copy $(TargetPath) ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib</Command>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>c:\3dsmax42\maxsdk\include;c:\3dsmax42\cstudio\sdk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -84,8 +86,8 @@ copy $(TargetPath) ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib</Command>
<OutputFile>c:\3dsmax42\plugins\smdlexp.dle</OutputFile>
</Link>
<PostBuildEvent>
<Command>attrib -r ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib
copy $(TargetPath) ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib</Command>
<Command>
</Command>
<Message>Post-Build Event</Message>
</PostBuildEvent>
<Lib>

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@ -821,7 +821,8 @@ Point3 DumpModelTEP::Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace)
return prvertex->rn.getNormal();
else
{
for (int irn = 0; irn < cNormals; irn++)
int irn;
for (irn = 0; irn < cNormals; irn++)
if (prvertex->ern[irn].getSmGroup() & smGroupFace)
break;
@ -908,7 +909,8 @@ void SetIndexOfINode(INode *pnode, int inode)
{
TSTR strNodeName(pnode->GetName());
NAMEMAP *pnm;
for (int inm = 0; inm < g_inmMac; inm++)
int inm;
for (inm = 0; inm < g_inmMac; inm++)
if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
break;
if (inm < g_inmMac)