diff --git a/cl_dll/cl_dll.dsp b/cl_dll/cl_dll.dsp index e93c00c..525e50b 100644 --- a/cl_dll/cl_dll.dsp +++ b/cl_dll/cl_dll.dsp @@ -1,648 +1,648 @@ -# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=cl_dll - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GR /GX /Zi /O2 /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "HL_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCMTD" /nodefaultlib:"LIBCD" /out:".\Release\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build -InputDir=.\Release -ProjDir=. -InputPath=.\Release\client.dll -InputName=client -SOURCE="$(InputPath)" - 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-SOURCE=..\game_shared\voice_banmgr.h -# End Source File -# Begin Source File - -SOURCE=..\game_shared\voice_status.h -# End Source File -# Begin Source File - -SOURCE=.\wrect.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\lib\public\game_controls.lib -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=cl_dll - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cl_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GR /GX /Zi /O2 /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "HL_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCMTD" /nodefaultlib:"LIBCD" /out:".\Release\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build +InputDir=.\Release +ProjDir=. +InputPath=.\Release\client.dll +InputName=client +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \ + call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \ + + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "_WINDLL" /D "HL_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build +InputDir=.\Debug +ProjDir=. +InputPath=.\Debug\client.dll +InputName=client +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \ + call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \ + + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "cl_dll - Win32 Release" +# Name "cl_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin 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For example: -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/GoldSrc/dmc/cl_dlls", STQCAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\utils\common" /I "..\..\public" /I "..\engine" /I "..\common" /I "..\utils\vgui\include" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "." /I "..\..\game_shared" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "DMC_BUILD" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" -# Begin Custom Build - Copying to cl_dlls -InputDir=.\Release -ProjDir=. -InputPath=.\Release\client.dll -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ - call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ - - -"..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\Debug" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\public" /I "..\engine" /I "..\common" /I "..\utils\vgui\include" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "." /I "..\..\game_shared" /I "..\..\external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "DMC_BUILD" /FR /Fp".\Release/cl_dll.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /profile /map /debug /machine:I386 /out:".\Debug\client.dll" -# Begin Custom Build - Copying to cl_dlls -InputDir=.\Debug -ProjDir=. -InputPath=.\Debug\client.dll -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ - call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ - - -"..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "cl_dll - Win32 Release" -# Name "cl_dll - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Group "quake" - -# PROP Default_Filter "*.cpp" -# Begin Source File - -SOURCE=.\CTF_FlagStatus.cpp -# End Source File -# Begin Source File - -SOURCE=.\CTF_HudMessage.cpp -# End Source File -# Begin Source File - -SOURCE=.\DMC_Teleporters.cpp -# End Source File -# Begin Source File - 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-SOURCE=.\vgui_ServerBrowser.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_SpectatorPanel.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_viewport.h -# End Source File -# Begin Source File - -SOURCE=.\view.h -# End Source File -# Begin Source File - -SOURCE=.\voice_status.h -# End Source File -# Begin Source File - -SOURCE=.\wrect.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=.\vgui_CustomObjects.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_MOTDWindow.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_SchemeManager.cpp -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=cl_dll - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/GoldSrc/dmc/cl_dlls", STQCAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cl_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\utils\common" /I "..\..\public" /I "..\engine" /I "..\common" /I "..\utils\vgui\include" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "." /I "..\..\game_shared" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "DMC_BUILD" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" +# Begin Custom Build - Copying to cl_dlls +InputDir=.\Release +ProjDir=. +InputPath=.\Release\client.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ + call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ + + +"..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\public" /I "..\engine" /I "..\common" /I "..\utils\vgui\include" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "." /I "..\..\game_shared" /I "..\..\external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "DMC_BUILD" /FR /Fp".\Release/cl_dll.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /profile /map /debug /machine:I386 /out:".\Debug\client.dll" +# Begin Custom Build - Copying to cl_dlls +InputDir=.\Debug +ProjDir=. +InputPath=.\Debug\client.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ + call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ + + +"..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "cl_dll - Win32 Release" +# Name "cl_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# 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+SOURCE=.\activity.h +# End Source File +# Begin Source File + +SOURCE=.\activitymap.h +# End Source File +# Begin Source File + +SOURCE=.\animation.h +# End Source File +# Begin Source File + +SOURCE=.\basemonster.h +# End Source File +# Begin Source File + +SOURCE=.\cbase.h +# End Source File +# Begin Source File + +SOURCE=.\cdll_dll.h +# End Source File +# Begin Source File + +SOURCE=.\client.h +# End Source File +# Begin Source File + +SOURCE=.\decals.h +# End Source File +# Begin Source File + +SOURCE=.\defaultai.h +# End Source File +# Begin Source File + +SOURCE=.\doors.h +# End Source File +# Begin Source File + +SOURCE=.\effects.h +# End Source File +# Begin Source File + +SOURCE=.\enginecallback.h +# End Source File +# Begin Source File + +SOURCE=.\explode.h +# End Source File +# Begin Source File + +SOURCE=.\extdll.h +# End Source File +# Begin Source File + +SOURCE=.\func_break.h +# End Source File +# Begin Source File + +SOURCE=.\gamerules.h +# End Source File +# Begin 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File +# Begin Source File + +SOURCE=.\scripted.h +# End Source File +# Begin Source File + +SOURCE=.\scriptevent.h +# End Source File +# Begin Source File + +SOURCE=.\skill.h +# End Source File +# Begin Source File + +SOURCE=.\soundent.h +# End Source File +# Begin Source File + +SOURCE=.\spectator.h +# End Source File +# Begin Source File + +SOURCE=.\teamplay_gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\threewave_gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\trains.h +# End Source File +# Begin Source File + +SOURCE=.\util.h +# End Source File +# Begin Source File + +SOURCE=.\vector.h +# End Source File +# Begin Source File + +SOURCE=..\..\game_shared\voice_gamemgr.h +# End Source File +# Begin Source File + +SOURCE=.\weapons.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/ricochet/cl_dll/cl_dll.dsp b/ricochet/cl_dll/cl_dll.dsp index 58b0ddb..f84a9de 100644 --- a/ricochet/cl_dll/cl_dll.dsp +++ b/ricochet/cl_dll/cl_dll.dsp @@ -1,555 +1,555 @@ -# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=cl_dll - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$Goldsrc/discwar/cl_dll", HGEBAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build - Copying to d:\quiver\ricochet\cl_dlls -InputDir=.\Release -ProjDir=. -InputPath=.\Release\client.dll -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ - call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ - - -"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\Debug" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "CLIENT_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build - 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Name="cl_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=cl_dll - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$Goldsrc/discwar/cl_dll", HGEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cl_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to d:\quiver\ricochet\cl_dlls +InputDir=.\Release +ProjDir=. +InputPath=.\Release\client.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ + call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ + + +"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "CLIENT_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to \quiver\ricochet\cl_dlls +ProjDir=. +InputPath=.\Debug\client.dll +SOURCE="$(InputPath)" + +"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "cl_dll - Win32 Release" +# Name "cl_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "hl" + +# PROP Default_Filter "*.cpp" +# Begin Source File + +SOURCE=..\dlls\wpn_shared\disc_weapon_disc.cpp +# End Source File +# Begin Source File + +SOURCE=.\ev_hldm.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl\hl_baseentity.cpp +# End Source File +# Begin Source 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Source File + +SOURCE=.\vgui_ServerBrowser.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\game_shared\vgui_slider2.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_TeamFortressViewport.cpp +# End Source File +# Begin Source File + +SOURCE=.\view.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\game_shared\voice_banmgr.cpp +# End Source File +# Begin Source File + +SOURCE=.\voice_status.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=.\ammo.h +# End Source File +# Begin Source File + +SOURCE=.\ammohistory.h +# End Source File +# Begin Source File + +SOURCE=.\camera.h +# End Source File +# Begin Source File + +SOURCE=.\cl_dll.h +# End Source File +# Begin Source File + +SOURCE=.\cl_util.h +# End Source File +# Begin Source File + +SOURCE=.\com_weapons.h +# End Source File +# Begin Source File + +SOURCE=.\demo.h +# End Source File +# Begin Source File + 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+# Begin Source File + +SOURCE=..\pm_shared\pm_movevars.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_shared.h +# End Source File +# Begin Source File + +SOURCE=.\Ricochet_BSPFile.h +# End Source File +# Begin Source File + +SOURCE=.\Ricochet_JumpPads.h +# End Source File +# Begin Source File + +SOURCE=.\studio_util.h +# End Source File +# Begin Source File + +SOURCE=.\StudioModelRenderer.h +# End Source File +# Begin Source File + +SOURCE=.\util_vector.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ConsolePanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ControlConfigPanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_discobjects.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_int.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_SchemeManager.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ScorePanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ServerBrowser.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_TeamFortressViewport.h +# End Source File +# Begin Source File + +SOURCE=.\view.h +# End Source File +# Begin Source File + +SOURCE=.\wrect.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/ricochet/dlls/mp.dsp b/ricochet/dlls/mp.dsp index 7cfcc19..e64c785 100644 --- a/ricochet/dlls/mp.dsp +++ b/ricochet/dlls/mp.dsp @@ -1,516 +1,516 @@ -# Microsoft Developer Studio Project File - Name="mp" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=mp - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "mp.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/GoldSrc/discwar/dlls", HDKCAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "mp - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Releasemp" -# PROP Intermediate_Dir ".\Releasemp" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "." /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "..\..\game_shared" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def" -# SUBTRACT LINK32 /profile -# Begin Custom Build - Copying to \half-life\ricochet\dlls -InputDir=.\Releasemp -ProjDir=. -InputPath=.\Releasemp\mp.dll -InputName=mp -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll \ - call ..\..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb \ - - -"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "mp - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\mp___Win" -# PROP BASE Intermediate_Dir ".\mp___Win" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\debugmp" -# PROP Intermediate_Dir ".\debugmp" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib" -# SUBTRACT LINK32 /profile -# Begin Custom Build - Copying to \quiver\ricochet\dlls -ProjDir=. -InputPath=.\debugmp\mp.dll -InputName=mp -SOURCE="$(InputPath)" - -"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll - -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "mp - Win32 Release" -# Name "mp - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=.\airtank.cpp -# End Source File -# Begin Source File - -SOURCE=.\animating.cpp -# End Source File -# Begin Source File - -SOURCE=.\animation.cpp -# End Source File -# Begin Source File - -SOURCE=.\bmodels.cpp -# End Source File -# Begin Source File - -SOURCE=.\buttons.cpp -# End Source File -# Begin Source File - -SOURCE=.\cbase.cpp -# End Source File -# Begin Source File - -SOURCE=.\client.cpp -# End Source File -# Begin Source File - -SOURCE=.\combat.cpp -# End Source File -# Begin Source File - 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Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "mp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/GoldSrc/discwar/dlls", HDKCAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "mp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Releasemp" +# PROP Intermediate_Dir ".\Releasemp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "." /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "..\..\game_shared" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def" +# SUBTRACT LINK32 /profile +# Begin Custom Build - Copying to \half-life\ricochet\dlls +InputDir=.\Releasemp +ProjDir=. +InputPath=.\Releasemp\mp.dll +InputName=mp +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll \ + call ..\..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb \ + + +"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "mp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\mp___Win" +# PROP BASE Intermediate_Dir ".\mp___Win" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\debugmp" +# PROP Intermediate_Dir ".\debugmp" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib" +# SUBTRACT LINK32 /profile +# Begin Custom Build - Copying to \quiver\ricochet\dlls +ProjDir=. +InputPath=.\debugmp\mp.dll +InputName=mp +SOURCE="$(InputPath)" + +"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "mp - Win32 Release" +# Name "mp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\airtank.cpp +# End Source File +# Begin Source File + +SOURCE=.\animating.cpp +# End Source File +# Begin Source File + +SOURCE=.\animation.cpp +# End Source File +# Begin Source File + +SOURCE=.\bmodels.cpp +# End Source File +# Begin Source File + +SOURCE=.\buttons.cpp +# End Source File +# Begin Source File + +SOURCE=.\cbase.cpp +# End Source File +# Begin Source File + +SOURCE=.\client.cpp +# End Source File +# Begin Source File + +SOURCE=.\combat.cpp +# End Source File +# Begin Source File + +SOURCE=.\disc_arena.cpp +# End Source File +# Begin Source File + 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+# Begin Source File + +SOURCE=.\activitymap.h +# End Source File +# Begin Source File + +SOURCE=.\animation.h +# End Source File +# Begin Source File + +SOURCE=.\basemonster.h +# End Source File +# Begin Source File + +SOURCE=.\cbase.h +# End Source File +# Begin Source File + +SOURCE=.\cdll_dll.h +# End Source File +# Begin Source File + +SOURCE=.\client.h +# End Source File +# Begin Source File + +SOURCE=.\decals.h +# End Source File +# Begin Source File + +SOURCE=.\disc_arena.h +# End Source File +# Begin Source File + +SOURCE=.\discwar.h +# End Source File +# Begin Source File + +SOURCE=.\doors.h +# End Source File +# Begin Source File + +SOURCE=.\effects.h +# End Source File +# Begin Source File + +SOURCE=.\enginecallback.h +# End Source File +# Begin Source File + +SOURCE=.\explode.h +# End Source File +# Begin Source File + +SOURCE=.\extdll.h +# End Source File +# Begin Source File + +SOURCE=.\func_break.h +# End Source File +# Begin Source File + +SOURCE=.\game.h +# End Source 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End Source File +# Begin Source File + +SOURCE=.\saverestore.h +# End Source File +# Begin Source File + +SOURCE=.\schedule.h +# End Source File +# Begin Source File + +SOURCE=.\scriptevent.h +# End Source File +# Begin Source File + +SOURCE=.\skill.h +# End Source File +# Begin Source File + +SOURCE=.\soundent.h +# End Source File +# Begin Source File + +SOURCE=.\spectator.h +# End Source File +# Begin Source File + +SOURCE=.\talkmonster.h +# End Source File +# Begin Source File + +SOURCE=.\teamplay_gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\trains.h +# End Source File +# Begin Source File + +SOURCE=.\util.h +# End Source File +# Begin Source File + +SOURCE=.\vector.h +# End Source File +# Begin Source File + +SOURCE=.\weapons.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/utils/bspinfo/bspinfo.dsp b/utils/bspinfo/bspinfo.dsp index 8270850..47dcba7 100644 --- a/utils/bspinfo/bspinfo.dsp +++ b/utils/bspinfo/bspinfo.dsp @@ -1,124 +1,124 @@ -# Microsoft Developer Studio Project File - Name="bspinfo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=bspinfo - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "bspinfo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "bspinfo.mak" CFG="bspinfo - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "bspinfo - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "bspinfo - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/bspinfo", HUGBAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "bspinfo - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c -# ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "bspinfo - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\Debug" -# PROP Intermediate_Dir ".\Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c -# ADD CPP /nologo /Gm /GX /ZI /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 - -!ENDIF - -# Begin Target - -# Name "bspinfo - Win32 Release" -# Name "bspinfo - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=..\common\bspfile.c -# End Source File -# Begin Source File - -SOURCE=.\bspinfo.c -# End Source File -# Begin Source File - -SOURCE=..\common\cmdlib.c -# End Source File -# Begin Source File - -SOURCE=..\common\scriplib.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# Begin Source File - -SOURCE=..\common\bspfile.h -# End Source File -# Begin Source File - -SOURCE=..\common\cmdlib.h -# End Source File -# Begin Source File - -SOURCE=..\common\scriplib.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="bspinfo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=bspinfo - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bspinfo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bspinfo.mak" CFG="bspinfo - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bspinfo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "bspinfo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/bspinfo", HUGBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bspinfo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "bspinfo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /Gm /GX /ZI /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 + +!ENDIF + +# Begin Target + +# Name "bspinfo - Win32 Release" +# Name "bspinfo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\common\bspfile.c +# End Source File +# Begin Source File + +SOURCE=.\bspinfo.c +# End Source File +# Begin Source File + +SOURCE=..\common\cmdlib.c +# End Source File +# Begin Source File + +SOURCE=..\common\scriplib.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=..\common\bspfile.h +# End Source File +# Begin Source File + +SOURCE=..\common\cmdlib.h +# End Source File +# Begin Source File + +SOURCE=..\common\scriplib.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/utils/light/light.dsp b/utils/light/light.dsp index 442ff60..15fcff9 100644 --- a/utils/light/light.dsp +++ b/utils/light/light.dsp @@ -1,132 +1,132 @@ -# Microsoft Developer Studio Project File - Name="light" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=light - Win32 Release -!MESSAGE This is not a valid makefile. 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Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../common" /I "../common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX"qfont.h" /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# Begin Special Build Tool +TargetPath=.\Debug\makefont.exe +SOURCE="$(InputPath)" +PostBuild_Desc=Copyint to valve\ +PostBuild_Cmds=xcopy $(TargetPath) ..\..\..\valve /r /i +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "makefont - Win32 Release" +# Name "makefont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\common\cmdlib.c +# End Source File +# Begin Source File + +SOURCE=.\makefont.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\wadlib.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\common\cmdlib.h +# End Source File +# Begin Source File + +SOURCE=.\StdAfx.h +# End Source File +# Begin Source File + +SOURCE=..\common\wadlib.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=.\ReadMe.txt +# End Source File +# End Target +# End Project diff --git a/utils/makels/makels.dsp b/utils/makels/makels.dsp index f3e23d1..964b3b4 100644 --- a/utils/makels/makels.dsp +++ b/utils/makels/makels.dsp @@ -1,100 +1,100 @@ -# Microsoft Developer Studio Project File - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "makels.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "makels.mak" CFG="makels - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "makels - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "makels - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/makels", OUGBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "makels - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "makels - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 + +!ENDIF + +# Begin Target + +# Name "makels - Win32 Release" +# Name "makels - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\makels.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/utils/mdlviewer/mdlviewer.dsp b/utils/mdlviewer/mdlviewer.dsp index a988c74..3d53807 100644 --- a/utils/mdlviewer/mdlviewer.dsp +++ b/utils/mdlviewer/mdlviewer.dsp @@ -1,122 +1,122 @@ -# Microsoft Developer Studio Project File - Name="mdlviewer" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=mdlviewer - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "xwad.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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