From 14321827503e429120f78fccba205f9cd75a2a0a Mon Sep 17 00:00:00 2001 From: Dominik Tugend Date: Wed, 23 Oct 2013 09:09:13 +0200 Subject: [PATCH] Normalized line endings (no changes) Normalized line endings by touching (touch) the dsp files, no changes to the files were made. This is in order we can see actual modified lines in case s.o. modifies the files. The files will have CRLF as EOL on checkout due to the .gitattributes setting. --- cl_dll/cl_dll.dsp | 1296 ++++++------ dlls/hl.dsp | 3274 +++++++++++++++---------------- dmc/cl_dll/cl_dll.dsp | 1196 +++++------ dmc/dlls/hl.dsp | 1018 +++++----- ricochet/cl_dll/cl_dll.dsp | 1110 +++++------ ricochet/dlls/mp.dsp | 1032 +++++----- utils/bspinfo/bspinfo.dsp | 248 +-- utils/light/light.dsp | 264 +-- utils/makefont/makefont.dsp | 276 +-- utils/makels/makels.dsp | 200 +- utils/mdlviewer/mdlviewer.dsp | 244 +-- utils/mkmovie/mkmovie.dsp | 206 +- utils/procinfo/procinfo.dsp | 236 +-- utils/qbsp2/qbsp2.dsp | 352 ++-- utils/qcsg/qcsg.dsp | 344 ++-- utils/qlumpy/qlumpy.dsp | 280 +-- utils/qrad/qrad.dsp | 328 ++-- utils/serverctrl/serverctrl.dsp | 288 +-- utils/smdlexp/smdlexp.dsp | 238 +-- utils/sprgen/sprgen.dsp | 256 +-- utils/studiomdl/studiomdl.dsp | 312 +-- utils/visx2/vis.dsp | 322 +-- utils/xwad/xwad.dsp | 200 +- 23 files changed, 6760 insertions(+), 6760 deletions(-) diff --git a/cl_dll/cl_dll.dsp b/cl_dll/cl_dll.dsp index 525e50b..e93c00c 100644 --- a/cl_dll/cl_dll.dsp +++ b/cl_dll/cl_dll.dsp @@ -1,648 +1,648 @@ -# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=cl_dll - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GR /GX /Zi /O2 /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "HL_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCMTD" /nodefaultlib:"LIBCD" /out:".\Release\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build -InputDir=.\Release -ProjDir=. -InputPath=.\Release\client.dll -InputName=client -SOURCE="$(InputPath)" - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cl_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GR /GX /Zi /O2 /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "HL_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCMTD" /nodefaultlib:"LIBCD" /out:".\Release\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build +InputDir=.\Release +ProjDir=. +InputPath=.\Release\client.dll +InputName=client +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \ + call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \ + + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "_WINDLL" /D "HL_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build +InputDir=.\Debug +ProjDir=. +InputPath=.\Debug\client.dll +InputName=client +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \ + call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \ + + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "cl_dll - Win32 Release" +# Name "cl_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "hl" + +# PROP Default_Filter "*.cpp" +# Begin Source File + +SOURCE=..\dlls\crossbow.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\crowbar.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\egon.cpp +# End Source File +# Begin Source File + +SOURCE=.\ev_hldm.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\gauss.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\handgrenade.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl\hl_baseentity.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl\hl_events.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl\hl_objects.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl\hl_weapons.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\wpn_shared\hl_wpn_glock.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\hornetgun.cpp +# End Source File +# Begin Source File + +SOURCE=..\dlls\mp5.cpp +# End Source File +# Begin Source File + 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/GoldSrc/dmc/cl_dlls", STQCAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cl_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\utils\common" /I "..\..\public" /I "..\engine" /I "..\common" /I "..\utils\vgui\include" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "." /I "..\..\game_shared" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "DMC_BUILD" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" +# Begin Custom Build - Copying to cl_dlls +InputDir=.\Release +ProjDir=. +InputPath=.\Release\client.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ + call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ + + +"..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\public" /I "..\engine" /I "..\common" /I "..\utils\vgui\include" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "." /I "..\..\game_shared" /I "..\..\external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "DMC_BUILD" /FR /Fp".\Release/cl_dll.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /profile /map /debug /machine:I386 /out:".\Debug\client.dll" +# Begin Custom Build - Copying to cl_dlls +InputDir=.\Debug +ProjDir=. +InputPath=.\Debug\client.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ + call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ + + +"..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "cl_dll - Win32 Release" +# Name "cl_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# 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End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=.\vgui_CustomObjects.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_MOTDWindow.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_SchemeManager.cpp +# End Source File +# End Target +# End Project diff --git a/dmc/dlls/hl.dsp b/dmc/dlls/hl.dsp index d3744fa..e261503 100644 --- a/dmc/dlls/hl.dsp +++ b/dmc/dlls/hl.dsp @@ -1,509 +1,509 @@ -# Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=hl - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "hl.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "hl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "hl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/GoldSrc/dmc/dlls", TTQCAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "hl - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Releasehl" -# PROP Intermediate_Dir ".\Releasehl" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" /out:".\Releasehl/dmc.dll" -# SUBTRACT LINK32 /profile -# Begin Custom Build - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "hl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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a/ricochet/cl_dll/cl_dll.dsp b/ricochet/cl_dll/cl_dll.dsp index f84a9de..58b0ddb 100644 --- a/ricochet/cl_dll/cl_dll.dsp +++ b/ricochet/cl_dll/cl_dll.dsp @@ -1,555 +1,555 @@ -# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=cl_dll - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$Goldsrc/discwar/cl_dll", HGEBAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build - 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Name="cl_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=cl_dll - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$Goldsrc/discwar/cl_dll", HGEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cl_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to d:\quiver\ricochet\cl_dlls +InputDir=.\Release +ProjDir=. +InputPath=.\Release\client.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll \ + call ..\..\filecopy.bat $(InputDir)\client.pdb $(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb \ + + +"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\dlls" /I ".\\" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\public" /I "..\..\common" /I "..\pm_shared" /I "..\..\utils\vgui\include" /I "..\..\external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "CLIENT_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib ..\..\lib\public\sdl2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to \quiver\ricochet\cl_dlls +ProjDir=. +InputPath=.\Debug\client.dll +SOURCE="$(InputPath)" + +"$(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\cl_dlls\client.dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "cl_dll - Win32 Release" +# Name "cl_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "hl" + +# PROP Default_Filter "*.cpp" +# Begin Source File + +SOURCE=..\dlls\wpn_shared\disc_weapon_disc.cpp +# End Source File +# Begin Source File + +SOURCE=.\ev_hldm.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl\hl_baseentity.cpp +# End Source File +# Begin Source 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+# Begin Source File + +SOURCE=..\pm_shared\pm_movevars.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_shared.h +# End Source File +# Begin Source File + +SOURCE=.\Ricochet_BSPFile.h +# End Source File +# Begin Source File + +SOURCE=.\Ricochet_JumpPads.h +# End Source File +# Begin Source File + +SOURCE=.\studio_util.h +# End Source File +# Begin Source File + +SOURCE=.\StudioModelRenderer.h +# End Source File +# Begin Source File + +SOURCE=.\util_vector.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ConsolePanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ControlConfigPanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_discobjects.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_int.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_SchemeManager.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ScorePanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_ServerBrowser.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_TeamFortressViewport.h +# End Source File +# Begin Source File + +SOURCE=.\view.h +# End Source File +# Begin Source File + +SOURCE=.\wrect.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/ricochet/dlls/mp.dsp b/ricochet/dlls/mp.dsp index e64c785..7cfcc19 100644 --- a/ricochet/dlls/mp.dsp +++ b/ricochet/dlls/mp.dsp @@ -1,516 +1,516 @@ -# Microsoft Developer Studio Project File - Name="mp" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=mp - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "mp.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/GoldSrc/discwar/dlls", HDKCAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "mp - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Releasemp" -# PROP Intermediate_Dir ".\Releasemp" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "." /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "..\..\game_shared" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def" -# SUBTRACT LINK32 /profile -# Begin Custom Build - Copying to \half-life\ricochet\dlls -InputDir=.\Releasemp -ProjDir=. -InputPath=.\Releasemp\mp.dll -InputName=mp -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll \ - call ..\..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb \ - - -"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "mp - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\mp___Win" -# PROP BASE Intermediate_Dir ".\mp___Win" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\debugmp" -# PROP Intermediate_Dir ".\debugmp" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib" -# SUBTRACT LINK32 /profile -# Begin Custom Build - 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Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "mp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/GoldSrc/discwar/dlls", HDKCAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "mp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Releasemp" +# PROP Intermediate_Dir ".\Releasemp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "." /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "..\..\game_shared" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def" +# SUBTRACT LINK32 /profile +# Begin Custom Build - Copying to \half-life\ricochet\dlls +InputDir=.\Releasemp +ProjDir=. +InputPath=.\Releasemp\mp.dll +InputName=mp +SOURCE="$(InputPath)" + +BuildCmds= \ + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll \ + call ..\..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb \ + + +"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "mp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\mp___Win" +# PROP BASE Intermediate_Dir ".\mp___Win" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\debugmp" +# PROP Intermediate_Dir ".\debugmp" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib" +# SUBTRACT LINK32 /profile +# Begin Custom Build - Copying to \quiver\ricochet\dlls +ProjDir=. +InputPath=.\debugmp\mp.dll +InputName=mp +SOURCE="$(InputPath)" + +"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "mp - Win32 Release" +# Name "mp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\airtank.cpp +# End Source File +# Begin Source File + +SOURCE=.\animating.cpp +# End Source File +# Begin Source File + +SOURCE=.\animation.cpp +# End Source File +# Begin Source File + +SOURCE=.\bmodels.cpp +# End Source File +# Begin Source File + +SOURCE=.\buttons.cpp +# End Source File +# Begin Source File + +SOURCE=.\cbase.cpp +# End Source File +# Begin Source File + +SOURCE=.\client.cpp +# End Source File +# Begin Source File + +SOURCE=.\combat.cpp +# End Source File +# Begin Source File + +SOURCE=.\disc_arena.cpp +# End Source File +# Begin Source File + +SOURCE=.\disc_powerups.cpp +# End Source File +# Begin Source File + +SOURCE=.\wpn_shared\disc_weapon_disc.cpp +# End Source File +# Begin Source File + +SOURCE=.\doors.cpp +# End Source File +# Begin Source File + +SOURCE=.\effects.cpp +# End Source File +# Begin Source File + +SOURCE=.\explode.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_break.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_tank.cpp +# End Source File +# Begin Source File + +SOURCE=.\game.cpp +# End Source File +# Begin Source File + +SOURCE=.\gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=.\ggrenade.cpp +# End Source File +# Begin Source File + +SOURCE=.\globals.cpp +# End Source File +# Begin Source File + +SOURCE=.\h_ai.cpp +# End Source File +# Begin Source File + +SOURCE=.\h_battery.cpp +# End Source File +# Begin Source File + +SOURCE=.\h_cycler.cpp +# End Source File +# Begin Source File + +SOURCE=.\h_export.cpp +# End Source File +# Begin Source File + +SOURCE=.\healthkit.cpp +# End Source File +# Begin Source File + +SOURCE=.\items.cpp +# End Source File +# Begin Source File + +SOURCE=.\lights.cpp +# End Source File +# Begin Source File + +SOURCE=.\maprules.cpp +# End Source File +# Begin Source File + +SOURCE=.\mortar.cpp +# End Source File +# Begin Source File + +SOURCE=.\mpstubb.cpp +# End Source File +# Begin Source File + +SOURCE=.\multiplay_gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=.\observer.cpp +# End Source File +# Begin Source File + +SOURCE=.\pathcorner.cpp +# End Source File +# Begin Source File + +SOURCE=.\plane.cpp +# End Source File +# Begin Source File + +SOURCE=.\plats.cpp +# End Source File +# Begin Source File + +SOURCE=.\player.cpp +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_debug.c +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_math.c +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_shared.c +# End Source File +# Begin Source File + +SOURCE=.\singleplay_gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=.\skill.cpp +# End Source File +# Begin Source File + +SOURCE=.\sound.cpp +# End Source File +# Begin Source File + +SOURCE=.\soundent.cpp +# End Source File +# Begin Source File + +SOURCE=.\spectator.cpp +# End Source File +# Begin Source File + +SOURCE=.\subs.cpp +# End Source File +# Begin Source File + +SOURCE=.\teamplay_gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=.\triggers.cpp +# End Source File +# Begin Source File + +SOURCE=.\util.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\game_shared\voice_gamemgr.cpp +# End Source File +# Begin Source File + +SOURCE=.\weapons.cpp +# End Source File +# Begin Source File + +SOURCE=.\world.cpp +# End Source File +# Begin Source File + +SOURCE=.\xen.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=.\activity.h +# End Source File +# Begin Source File + +SOURCE=.\activitymap.h +# End Source File +# Begin Source File + +SOURCE=.\animation.h +# End Source File +# Begin Source File + +SOURCE=.\basemonster.h +# End Source File +# Begin Source File + +SOURCE=.\cbase.h +# End Source File +# Begin Source File + +SOURCE=.\cdll_dll.h +# End Source File +# Begin Source File + +SOURCE=.\client.h +# End Source File +# Begin Source File + +SOURCE=.\decals.h +# End Source File +# Begin Source File + +SOURCE=.\disc_arena.h +# End Source File +# Begin Source File + +SOURCE=.\discwar.h +# End Source File +# Begin Source File + +SOURCE=.\doors.h +# End Source File +# Begin Source File + +SOURCE=.\effects.h +# End Source File +# Begin Source File + +SOURCE=.\enginecallback.h +# End Source File +# Begin Source File + +SOURCE=.\explode.h +# End Source File +# Begin Source File + +SOURCE=.\extdll.h +# End Source File +# Begin Source File + +SOURCE=.\func_break.h +# End Source File +# Begin Source File + +SOURCE=.\game.h +# End Source File +# Begin Source File + +SOURCE=.\gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\hornet.h +# End Source File +# Begin Source File + +SOURCE=.\items.h +# End Source File +# Begin Source File + +SOURCE=.\maprules.h +# End Source File +# Begin Source File + +SOURCE=.\monsterevent.h +# End Source File +# Begin Source File + +SOURCE=.\monsters.h +# End Source File +# Begin Source File + +SOURCE=.\nodes.h +# End Source File +# Begin Source File + +SOURCE=.\plane.h +# End Source File +# Begin Source File + +SOURCE=.\player.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_debug.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_defs.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_info.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_materials.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_movevars.h +# End Source File +# Begin Source File + +SOURCE=..\pm_shared\pm_shared.h +# End Source File +# Begin Source File + +SOURCE=.\saverestore.h +# End Source File +# Begin Source File + +SOURCE=.\schedule.h +# End Source File +# Begin Source File + +SOURCE=.\scriptevent.h +# End Source File +# Begin Source File + +SOURCE=.\skill.h +# End Source File +# Begin Source File + +SOURCE=.\soundent.h +# End Source File +# Begin Source File + +SOURCE=.\spectator.h +# End Source File +# Begin Source File + +SOURCE=.\talkmonster.h +# End Source File +# Begin Source File + +SOURCE=.\teamplay_gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\trains.h +# End Source File +# Begin Source File + +SOURCE=.\util.h +# End Source File +# Begin Source File + +SOURCE=.\vector.h +# End Source File +# Begin Source File + +SOURCE=.\weapons.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/utils/bspinfo/bspinfo.dsp b/utils/bspinfo/bspinfo.dsp index 47dcba7..8270850 100644 --- a/utils/bspinfo/bspinfo.dsp +++ b/utils/bspinfo/bspinfo.dsp @@ -1,124 +1,124 @@ -# Microsoft Developer Studio Project File - Name="bspinfo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=bspinfo - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "bspinfo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "makefont.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "makefont.mak" CFG="makefont - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "makefont - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "makefont - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "makefont - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c +# ADD CPP /nologo /W3 /GX /Zi /O2 /I "../../common" /I "../common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX"qfont.h" /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 +# Begin Special Build Tool +TargetPath=.\Release\makefont.exe +SOURCE="$(InputPath)" +PostBuild_Desc=Copyint to valve\ +PostBuild_Cmds=xcopy $(TargetPath) ..\..\..\valve /r /i +# End Special Build Tool + +!ELSEIF "$(CFG)" == "makefont - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../common" /I "../common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX"qfont.h" /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# Begin Special Build Tool +TargetPath=.\Debug\makefont.exe +SOURCE="$(InputPath)" +PostBuild_Desc=Copyint to valve\ +PostBuild_Cmds=xcopy $(TargetPath) ..\..\..\valve /r /i +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "makefont - Win32 Release" +# Name "makefont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\common\cmdlib.c +# End Source File +# Begin Source File + +SOURCE=.\makefont.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\wadlib.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\common\cmdlib.h +# End Source File +# Begin Source File + +SOURCE=.\StdAfx.h +# End Source File +# Begin Source File + +SOURCE=..\common\wadlib.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=.\ReadMe.txt +# End Source File +# End Target +# End Project diff --git a/utils/makels/makels.dsp b/utils/makels/makels.dsp index 964b3b4..f3e23d1 100644 --- a/utils/makels/makels.dsp +++ b/utils/makels/makels.dsp @@ -1,100 +1,100 @@ -# Microsoft Developer Studio Project File - Name="makels" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=makels - Win32 Release -!MESSAGE This is not a valid makefile. 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For example: -!MESSAGE -!MESSAGE NMAKE /f "makels.mak" CFG="makels - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "makels - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "makels - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/makels", OUGBAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "makels - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c -# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "makels - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\Debug" -# PROP Intermediate_Dir ".\Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 - -!ENDIF - -# Begin Target - -# Name "makels - Win32 Release" -# Name "makels - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=.\makels.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="makels" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=makels - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "makels.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "makels.mak" CFG="makels - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "makels - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "makels - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/makels", OUGBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "makels - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "makels - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 + +!ENDIF + +# Begin Target + +# Name "makels - Win32 Release" +# Name "makels - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\makels.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/utils/mdlviewer/mdlviewer.dsp b/utils/mdlviewer/mdlviewer.dsp index 3d53807..a988c74 100644 --- a/utils/mdlviewer/mdlviewer.dsp +++ b/utils/mdlviewer/mdlviewer.dsp @@ -1,122 +1,122 @@ -# Microsoft Developer Studio Project File - Name="mdlviewer" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=mdlviewer - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "mkmovie.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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