DRLA-RPG/ZScript/Base/Player.zs

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class RLBasePlayer : PlayerPawn;
RLStats Stats;
int Medikit;
int MedikitMax;
override void PostBeginPlay()
{
Super.PostBeginPlay();
Stats.Init();
MedikitMax = 100;
}
override void Tick()
{
Super.Tick();
}