Oh right I forgot this doesn't work
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@ -28,8 +28,8 @@ class RLHUDHandler : StaticEventHandler
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{
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Super.RenderOverlay(e);
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DrawTexture("MEDIA0", 0, 20);
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DrawBigText("" .. RLPlayer.Medikit, "Brick", 16, 16);
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// DrawTexture("MEDIA0", 0, 20);
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// DrawBigText("" .. RLPlayer.Medikit, "Brick", 16, 16);
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}
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ui void DrawBigText(string text, Color color, float x, float y) const
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